Power Boost, which increases the maximum power boost on a player's backswing, seemed the most logical place to start. Since my Power rating is terrible, I need to boost a characteristic within that same vein in order to boost Power. Real golfers don't use attributes such as Power and Approach by themselves traits must be mixed and matched in order for a round of golf to be successful. Herein lies one of the idiosyncrasies that almost makes Tiger Woods 08's character creation mode a game in and of itself: Skill reliance. Each contestant is given three tries, and because my base power rating was a measly 5, I got shut down pretty quickly. This challenge pits the player's avatar against a pro in an effort to see who can drive a ball the farthest. I started out with Long Drive Contest, and I'm happy to say I failed miserably. After selecting Power, I was given a menu of challenges from which to choose. Power is an obvious necessity, as each hit should drive the ball closer and closer to each hole's cup. Each is given a base level of 5, and can be increased by successfully completing mini-games associated with each attribute. Power, Power Boost, Drive Accuracy, Approach, Putting, and Luck are just some of the attributes that make up a solid golfer's repertoire. Unlike other games, Tiger 08 doesn't give players a set amount of points to distribute among stats players will have to work to improve their pros-in-training. Finally, the meat and potatoes-or, more appropriately, the irons and putters-of any good character creation system: Skill point allocation. Choose a hair style-or not-then mess with details such as shirts, pants, shoes, eyebrow placement, eye color, and so forth.Ĭonnect the dots. ![]() The virtual golfer is as bald as a golf ball. Save and apply the face, or simply save the texture for later. ![]() All done with that sandwich? Good, because the fun is almost ready to begin. "Genome mapping model's metadata," "Antagonizing pedestrians," preparing the CPU to "generate random text," "Applying healthy glow," and "Recombinating nucleic acids" are all steps that are very interesting to observe, after all. Or, feel free to stick around and read the text associated with the process's percent of completion. This can take anywhere from five to twenty minutes, so those so inclined to grab a snack or browse IGN's wide assortment of videogame-related news are encouraged to do so. Finally, whether players decide to create a side photo or not, Tiger will proceed to generate the Photo Game Face. Should players decide to do this, points must again be lined up pertaining to cheeks, ears, eyes, and so forth. The next step, adding a side photo, is completely optional, though does serve to increase the finished product's accuracy. Pressing the A button moves on to the next marker, while X is used to cycle back, in case a mistake was made. The left analog stick is used to quickly move a dot, while the d-pad is reserved for more precise movement. Using the photo of a CG face found on the right, the player must go through his own photo and line up key points on the face, such as each nostril, ears, eyes, and lip positions, each of which is represented by a white dot. Here's where players have the chance to make something truly disturbing, though really, a gamer's face is more than likely already disturbing enough-but I digress. Smile for the camera! Well, I didn't, but YOU should. ![]() ![]() It's important to not stand too close to the camera, as the game takes into account chin and ear positions make sure enough room is available for the entire face. I chose my gender-yes, male!-then got the camera properly aligned for a front view shot of my whiskery countenance. After selecting Photo Game Face from PGA Tour 08's main menu, players are given the option to either create a new PGF, or select one already in the game's inventory. While using an online photo is always an option, the more fun-and probably more accurate-method is to use the Xbox Live Vision camera to capture a prospective pro's rugged bad looks.
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